Jack Liu
[Mentor]
General Manager, Supercell
Jack Liu helped establish Supercell’s operations in South Korea to help lead their core mission in becoming the first truly global games company. Jack is currently responsible in defining, building, and executing a long-term strategy for Supercell’s brand in Korea. He is also a main contributor to Supercell's overall Asia strategy and works in a leadership capacity with their operations in Japan and China. Supercell is one of the fastest growing game companies in the world and makers of the global hits “Clash of Clans”, “Hay Day”, and “Boom Beach”.
Prior to Supercell, Jack was a serial game industry entrepreneur who cut his teeth in free-to-play by founding OGPlanet in 2005, a pioneer in the space that brought to the States a series of popular multiplayer, online games directly from the hotbed of South Korea.
As Cofounder and Chief Creative Officer, Jack was responsible for the creative strategy, marketing, community and live operations teams. From there, Jack moved on to found CrayonPixel Inc., a Seoul-based development studio looking to redefine the social and mobile gaming sectors. Their first title, “Atlas Raider”, became a critically-acclaimed hit on the Facebook platform, and subsequently published by Zynga through their pilot Zynga.com platform.